- Track servers
- Sends players to best minigame server
- runs on both the server and proxy
- VelocityPowered
- Pretty simple
The servers on start up will send updates to the proxy server every 500ms (10 ticks), with infomation such as player count, joinablity, ip and port. the proxy can use this infomation to redirect players to this server when a game has ended on a past server (Survival games / Spleef / Skywars) Thus sending them to a server that already has players on it ready to go.
The proxy will also dynamically add and remove servers based on the responses sent. eg if they server hasn't replied in 10 seconds, it's likely offline.
Mvn clean install
jar is exported to plugins and you will want
to get the AllInOne.jar which works for both
the server and proxy.
Resources used between both proxy and server versions
Spigot / Paper wrapper and interface
Velocity wrapper