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Bounds computations don't need to get a fully updated copy of
the skin's texture. It just needs to know the size and rotation
center, which is what this method can check for.
Default implementation defaults to !!getTexture([100, 100]) for
compatibility with quirks relying on the old behavior. The
getTexture() functions in scratch-render don't fall prey to issues
such as TurboWarp/extensions#2207
so this default implementation is fine.
(TextBubbleSkin almost does, but its drawables are non-interactive)
Closes#16
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