- Original Repo: https://github.com/Wurst-Imperium/Wurst7
- Downloads: https://www.wurstclient.net/download/
- Installation guide: https://www.wurstclient.net/tutorials/how-to-install/
- Feature list: https://www.wurstclient.net/
- Wiki: https://wurst.wiki/
This project is a friendly, independent fork of Wurst 7. I originally proposed these features upstream and the maintainers kindly declined, so I’m keeping them in a separate fork. I’ll continue to maintain these additions and periodically re-base/sync with the upstream project.
- Upstream repository: https://github.com/Wurst-Imperium/Wurst7
- This fork: https://github.com/cev-api/Wurst7-CevAPI
- Status: actively maintained and re-based as upstream evolves
- Will try and support at least the latest two Minecraft versions
All credit for the original client goes to Wurst-Imperium and its contributors. This fork is not affiliated with or endorsed by Wurst-Imperium. This fork maintains the original GPLv3 licensing.
This fork now ships with NiceWurst, a non-cheating configuration you can build from the same source by passing -Pnicewurst=1 at build (or setting NICEWURST=1 as an env var).
- Keeps only the utility/survival hacks listed in
src/main/java/net/wurstclient/nicewurst/NiceWurstModule.java(edit the allowlist there if you want to add or remove features); - Removes combat/duplication/exploit hacks entirely and forces all ESP overlays to respect walls, so you can’t see entities through blocks; hides the Alt Manager, Anti-Fingerprint UI, X-Ray block editor, and other “grey-area” tools;
- Rebrands the mod (jar name, mod id, HUD, links) to “NiceWurst 7” and stores data in .minecraft/nicewurst/ so it never touches your regular Wurst profile.
Build without the flag to get the full CevAPI experience; build with the flag for a genuinely cheat-free alternative.
- Search mobs by fuzzy name/ID or exact type (e.g.,
minecraft:zombieorzombie). - Added list mode with visual list of mobs.
- Multi-term queries: comma-separated (e.g.,
skeleton, zombie). - Rendering: Glow Outlines, Boxes, Octahedrons, Lines, or Both. Rainbow or fixed color, filled or unfilled and configurable box size.
- Finds all bed types.
- Chunk-based scanning with configurable color and Box/Line style.
- Rendering: Boxes, Lines, or Both in a fixed color.
- Filter for hiding Trial Chamber and or Villager beds.
- Finds all sign types/materials.
- Option: include frames (item frames + glow item frames) with a separate color.
- Rendering: Boxes, Lines, or Both in a fixed color.
- Highlights crafting/workstation blocks: Crafting Table, Smithing Table, Anvil, Grindstone, Enchanting Table, Cartography Table, Stonecutter, Loom, Furnace, Blast Furnace, Smoker, Campfire, Soul Campfire, Brewing Stand, Cauldron, Barrel, Composter, Lectern, Fletching Table, Beacon.
- Per-block toggles and colors. Defaults: all enabled.
- Rendering: Boxes, Lines, or Both in a fixed color.
- Highlights redstone components: Torch/Block, Lever, Tripwire Hook, Target Block, Dust, Repeater, Comparator, Observer, Daylight Detector, Skulk Sensor (+ Calibrated), Pistons, Dispenser, Dropper, Hopper, Trapped Chest, Note Block, Jukebox, Bell, Lectern (redstone), Powered/Detector/Activator Rails.
- Buttons and pressure plates are grouped with individual toggles + colors.
- Rendering: Boxes, Lines, or Both in a fixed color.
- Highlights thrown tridents, plus held tridents by players/mobs.
- Color distinctions: your tridents, other players, mobs.
- Rendering: Boxes, Lines, or Both.
- Box size: Accurate or Fancy.
- Colors: fixed, rainbow, or by owner type.
- Toggles for held-trident highlights.
- Highlights lava and water blocks (source and flowing) with boxes and or traces.
- Per type toggles, color and transparency sliders.
- Render cap and adjustable chunk radius to keep FPS down and the view unobstructive.
- Create and save waypoints, with optional automatic death waypoints for all players.
- Manager UI (
.waypointsor apostrophe key). - Compass overlay: Show a bar at the top of the screen that shows the waypoint icons in your field of view
- Shows names of waypoints when you're directly facing them
- Adjustable position and transparency
- Moves out of the way of boss/town bars
- Optionally shows death position
- Optionally shows logout locations
- Coordinates overlay: Show your direction and current XYZ position above the compass overlay
- Preset icons; skull, arrow, heart etc.
- Features: name, co-ordinates, dimension, icon, visibility, lines, color, copy button, opposite co-ordinates (nether), death pruning.
- Constant-size labels and optional tracers.
- Stored per world/server under
wurst/waypoints/<worldId>.json. - Xaero's Minimap integration, allows exporting and importing of waypoint data (disconnect & reconnect to update).
- Adjustable Tri-state Beacon Mode on waypoints (On/Off/ESP) that matches the waypoint's color.
- Automatically or manually scan each chest you open and store its contents in a JSON file per server
- Able to detect chest changes that you make, so adding or removing items instantly updates the JSON
- Unable to detect chest changes that other players make
- Able to delete entries
- Able to determine and search for weapon/armor, potion and book enchantments
- Visually search all scanned chests for content based on keywords
- Create an ESP highlight of the chest that has your desired item or create a waypoint to track the chest down
- Chests are auto-removed if it has been detected as broken/missing
- Adjustable Waypoint and ESP timeout
- Adjustable ESP and Waypoint colors
- Adjustable search radius
- Adjustable font size
- Leaves a line trail behind you (toggle-able/pause-able).
- Trail can be infinitely long
- Trail can be applied to other players (toggleable unique colors for each player (shared with PlayerESP))
- Settings: color, max sections, section length, thickness, targets, keep trails toggle, unique colors toggle.
- Records where players log out.
- Removes spots when they rejoin.
- Rendering: solid box + outline, optional tracers, name labels with adjustable scale.
- Settings: side color, line color, name scale, tracers toggle, spot lifetime, waypoint toggle.
- Feeds items from your inventory (and or hotbar) that can be disenchanted into the grindstone automatically.
- You can now open chests that have item frames or signs in the way!
- Right-clicking item frames (with items in them) or signs interacts with the block behind them. Hold sneak to interact with the frame or sign normally.
- Toggle between signs, frames or both
- Copyable XYZ co-ordinates on disconnect/kick (Works with AutoLeave)
- Hooks into the PlayerESP enter/leave detector (even if ESP itself is off) and logs out the instant someone walks into range.
- Reuses AutoLeave's Quit/Chars/SelfHurt modes so you can pick the safest disconnect for your server.
- Toggles AutoReconnect off so you stay gone.
- Perfect for hiding or protecting yourself while AFK farming
- Detects and stops resource-pack fingerprinting.
- Basic protections are already enabled by default.
- Policies: Observe (vanilla prompt + log), BlockLocal (decline private/LAN), BlockAll (decline all), SandboxAll (server sees fail; client saves copy).
- Detects burst requests (N in M ms) with toasts; supports host whitelist.
- Cache defenses: clear before download and per-session cache isolation.
- Sandbox: optional auto-extract of resource-packs for inspection.
- Telemetry: toast verbosity + audit log (host/IP/URL/UUID/required, cache/sandbox paths).
- Access via Other → Anti-Fingerprint, Wurst Options, and Multiplayer/Server Finder buttons.
- Watches other players each tick, tracking motion/swing stats to detect suspicious patterns
- Detects speed, flight, boat flight and high CPS sword swings
- Able to adjust the sensitivity for each detection
- Alerts throttle themselves to prevent spam
- Able to detect if other players are as cool as you!
- Makes the exposed surface of tracked blocks or fluids like lava or water partially or fully transparent while clearing the matching volume underneath.
- Works together with XRay
- Add items with the list UI, meaning you can add keywords or just select multiple blocks easily.
- Prevents you from dropping the selected items by accident. Defaults to all weapons, tools, and shulker boxes.
- When enabled you cannot press the throw button on the chosen items and you cannot drag the chosen items out of inventory.
- Displays an inventory overlay for chests containing enchanted items, listing each item’s slot number, enchantments, and providing quick-take options (single or by category).
- Renders on top of the vanilla screen darkening, stays aligned beside the container and has an adjustable size and font scaling
- Works with books, potions and gear and will separate them in the list by category and type
- Combines Blink, your desired teleport command and a timer into a single function
- Allows you to teleport without worrying about the movement restrictions during the countdown
- Safe TPA Here option: Allows you to auto activate blink when a player accepts your TPA Here request and then auto deactivates when they arrive.
- Auto changes to mace and attacks when falling on a target
- Has various settings such as minimum fall distance, switch delay, attack delay and filters
- Novel design where it implements a toggleable modified AimAssist setting whilst falling
- Adds toggleable MaceDMG hack on impact
- Bind switching then throwing a wind charge to a key
- Delay, silent and auto jump settings
- Store items in your crafting table
- Added alerts if the game auto-drops or returns the items back into your main inventory
- Force specific effects even on lower tiers
- Finds every Trial Spawner entity and renders colors based on the state (idle, charging, active, completed)
- Draws activation ring which brightens when you're within the detection range
- Reads data on the on the spawner to show wave progress, active mob count, next-wave timer, cooldown countdown, trial type, distance, mob type and more
- Uses block-decoration heuristics to determine mob type even if data is missing
- Draws tethers to nearby Trial Vaults
- Highlights and counts Trial/Ominous Vaults
- Able to record opened Ominous Vaults to avoid re-trying the same ones in the future
- Congifurable with toggles for all of the above
- Automates sorting and storage by moving items into a temporary shulker box. Works on both containers (like chests, barrels, hoppers) and your own inventory.
- When used on an open container, it detects which items were taken (based on inventory slot increases) and transfers only those into the shulker, keeping the rest of your items untouched.
- When used from your own inventory, it simply transfers eligible items according to your filters and mode.
- Supports transfer modes (All / Stackable / Non-stackable) and blacklist / whitelist item lists.
- Protects key hotbar slots (placed shulker and best pickaxe) from being moved or overwritten.
- Automatically places a shulker safely nearby, faces it, opens it, deposits items, then breaks and retrieves it.
- Uses safe placement logic and short, latency-aware waits to sync with server timing.
- Ideal for rapid looting, cleanup, or personal inventory compression without manual sorting.
- Optionally can continue to a new shulker box if the first is full mid-transfer.
- Automatically sells selected items to villagers / merchants.
- Adds an "AutoTrader" button to the trade screen and a configurable Item List setting where you pick which items to quickly sell.
- When a merchant GUI is open the hack will detect matching trades (first and optional second buy-slot) and repeatedly perform purchases while:
- the villager still has the trade available
- the selected item is present in the player's inventory
- Robust sold-out detection and safe-stop logic to avoid spamming when offers are exhausted.
- Ideal for quickly offloading farmed goods (seeds, string, paper, etc.) into emeralds without manual clicking.
- Prevents push back from TNT, creeper explosions, respawn anchors, crystals, wither skulls, wither spawn explosions, ghast fireballs, breeze gusts (and wind charges) and other custom plugins/entities that use explosion physics.
Highlights dropped, equipped, and framed items with powerful filters and customization.
- Base highlighting: all dropped items with configurable base color.
- Special filters: List, Item ID, or Query (multi-term keywords).
- Special colors & styles: fixed or rainbow, outline-only, lines-only-for-special.
- Equipped specials: highlight items held or worn by players/mobs (not yourself).
- Item frames: highlight frames if the contained item matches special criteria.
- Keyword matching: supports base ID, translation key, and display name (works with renamed/NBT/plugin-modified items).
- Multi-term queries: comma-separated (e.g.,
head, axe). - Rendering: boxes with fill + outline; tracers use special color (or base color).
- Robust parsing: lists accept unknown entries as keywords (safe parsing via
Identifier.tryParse). - Ignore list: using keywords or specific item names you can exclude items from being highlighted entirely.
- Entity ignore: Can ignore other players, armor stands etc
Examples:
- Highlight skulls → Item ID:
minecraft:player_head, special color: magenta, outline-only ON. - Highlight talismans (non-standard item) → Query:
talisman, special color: rainbow, highlight frames ON, lines-only-for-special ON.
- Able to specifically enter and save keywords into the list (Great for custom items on modded servers).
- Able to clear the entire list with a single button
- Can now multi-select items by holding CTRL or SHIFT
- Deleting entries does not push you to the top of the list anymore
- Accidentally typing in ClickGUI just continues what you typed in the Navigator.
- Favorites category, middle click a hack for it to be added to Favorites. Middle click when within Favorites to remove it.
- Hacklist has font scaler, transparency, X & Y position adjustments, adjustable shadow box.
- Hacklist has the ability to highlight entries pursuant to the selected ESP color.
- Hacklist has the ability show the count of detected ESP items/blocks/entities (BedESP, SignESP, WorkstationESP, RedstoneESP, ChestESP, MobsearchESP, MobESP, ItemESP). They're toggled in each hack.
- Keyword queries supported; falls back to picker when empty.
- List mode with visual item list.
- Multi-term queries: comma-separated (e.g.,
ore, ancient). - Rendering: Boxes, Lines, or Both. Tracers cancel view-bobbing.
- Fixed/rainbow line colors.
- New minimum search to 100 results.
- Replaced full-sort approach to bounded max-heap (PriorityQueue) that keeps the closest N matches. This avoids sorting entire result and keeps search as fast as X-Ray.
- Safer rescans and better crash handling.
- Improved search speed.
- Added ESP (Highlight Corners and or Fill Blocks)
- Uses cached positions for speed
- Optional transparency slider for ESP
- Multi-term queries: comma-separated (e.g.,
diamond, ancient). - Opacity, block type changes and 'only show exposed' apply live without toggling.
- New minimum search to 100 blocks.
- Added toggle for unique colors for each player (shared with Breadcrumbs)
- Added box fill with transparency slider
- Added static color option
- Added glow outlines as an option
- Added Line of Sight Detection (LOS)
- When you're spotted ESP and tracer will turn a bold red regardless of distance or color settings
- Adjustable FOV and range
- Improved coloring for default distance based rendering, close (red) to far (green) (when all above off)
- Able to ignore NPCs
- Enter/Leave area notification option in chat with name, co-ordinates and block distance
- Can now select the mob and the desired weapon/tool to use against them and it will quickly auto-switch when detected
- Limited to three different mobs for now to prevent clutter
- Auto toggle AutoTool option (If it wasn't on already, it will be enabled when using Nuker then turned off with Nuker)
- Toggle 'Steal/Store Same' to move items that match the same ones in the players inventory or chest. Bind-able to a key.
- Updated natural blocks list to latest versions.
- Added rainbow/fixed color options for boxes/lines.
- Added octahedron shapes.
- Added glow outlines as an option and set it as the new default.
- Added box color fill option.
- Single centered line for Nether Portals, End Portal Frames, and active End Portals.
- Radius changes reset scan instantly.
- Extended up to 65×65 chunks for all chunk-based features.
- ItemESP, MobESP, MobSearch, Search, ChestESP, BedESP, SignESP, PortalESP, RedstoneESP and WorkstationESP now have an adjustable Y limit (default 62 which is approximately sea level)
- There is a global toggle and setting that can apply to all, or the user can set toggle and set them individually in the hack's settings (
.aboveground on/off,.aboveground toggle,.aboveground y #) - also accessible via 'GlobalToggle' setting in the Other category within the ClickUI. - This will help prevent you from detecting inaccessible mobs/items and help you focus on scanning the surface of the world (if that's your goal)
- Added to chunk-based ESPs (Search, Portal ESP, BedESP, SignESP, WorkstationESP, RedstoneESP, ChestESP).
- Keeps results anchored as you move. Default OFF.
- Greatly helps with FPS when using things like Search or X-Ray and moving quickly
- Global toggle accessible via 'GlobalToggle' setting in the Other category within the ClickUI.
- Submenu of TooManyHax in the ClickUI/Navigator shows a list of toggleable hacks instead of needing to manually enter the name of each one via cmd.
- Hacks disabled by TooManyHax will be removed from the ClickUI to declutter
- It now saves your current enabled hacks and allows you to restore them via ClickUI/Navigator or keybind.
- Ignores shulker boxes
- Can now discover enchantments provided by data packs.
- Able to search for enchantments by keywords.
- Optional; toggle via NoChatReports or Wurst Options.
- Removed from UI and Options.
- Replaced Taco icon with dancing Neco-Arc.
- Right-click Area setting resets it to default.
- Can now scroll all drop down/pop ups with your mouse.
- Fixed crashes on empty/zero-size shapes.
- Search tracers now use block centers as fallback.
- SignESP skips zero-size entries safely.
- Scanning only includes server-loaded chunks. Larger radii work best in single-player or on high view distance servers.
This code is licensed under the GNU General Public License v3.


































