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Sdl2 Add protocol activation URI support for WinRT #14309
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I don't see SDL_WinRTGetProtocolActivationURI() in a public header, should it be added somewhere? |
slouken
reviewed
Oct 23, 2025
slouken
reviewed
Oct 23, 2025
sezero
reviewed
Oct 23, 2025
sezero
reviewed
Oct 23, 2025
Moved SDL_WinRTGetProtocolActivationURI() to public API in SDL_system.h Addresses feedback from PR #14309: - Removed extern declaration from SDL_winrtapp_common.h - Made WINRT_ProtocolActivationURI static in SDL_winrtapp_direct3d.cpp - Fixed version to SDL 2.33.0
icculus
requested changes
Oct 23, 2025
slouken
reviewed
Oct 24, 2025
slouken
reviewed
Oct 24, 2025
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Merged, thanks! |
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Summary
This PR adds support for protocol activation on UWP/WinRT platforms, allowing UWP applications to be launched via custom URI schemes and retrieve the activation URI at runtime.
Changes
Added SDL_WinRTGetProtocolActivationURI() API function to retrieve protocol activation URIs
Added protocol URI capture in OnAppActivated() when activation kind is Protocol
Stores the URI in a global variable that can be retrieved once by the application
Returns URI as UTF-8 string (caller must free with SDL_free())
Use Case
This enables UWP/Xbox applications to be launched via custom URI schemes (e.g., myapp://action?param=value) and process the URI parameters at runtime. This is particularly useful for:
Game launchers that need to pass ROM/content paths
Deep linking into specific application states
Inter-app communication on UWP platforms
API Addition
extern "C" char* SDL_WinRTGetProtocolActivationURI(void);