File tree Expand file tree Collapse file tree 1 file changed +12
-6
lines changed Expand file tree Collapse file tree 1 file changed +12
-6
lines changed Original file line number Diff line number Diff line change @@ -32,9 +32,15 @@ for version `1.0.0`
3232- Initialize data when loading the game: ` GameData.Init() `
3333- Change Profile: ` GameData.ChangeProfile(int profile) `
3434- Load Data: ` GameData.Load() ` Load all data from file for game, data will be loaded automatically when starting the game
35- - Get Data: ` GameData.Get("KEY", valueDefault); ` use similar to PlayerPrefs
36- - Set Data: ` GameData.Set("KEY", value); ` use similar to PlayerPrefs
37- - Save Data: ` GameData.Save() ` save data to file (You should save when pausing or quitting the game)
38- - Has Key: ` GameData.HasKey(string key) ` to check if the profile has a key,
39- - DeleteKey: ` GameData.DeleteKey(string key) ` to delete the key from the profile
40- - DeleteAll: ` GameData.DeleteAll() ` to delete the entire key
35+ - Get Data: ` GameData.Get("KEY", valueDefault); ` Use similar to PlayerPrefs
36+ - Set Data: ` GameData.Set("KEY", value); ` Use similar to PlayerPrefs
37+ - Save Data: ` GameData.Save() ` Save data to file (You should save when pausing or quitting the game)
38+ ``` csharp
39+ private void OnApplicationPause (bool pauseStatus )
40+ {
41+ if (pauseStatus ) GameData .Save ();
42+ }
43+ ```
44+ - Has Key: ` GameData.HasKey(string key) ` To check if the profile has a key,
45+ - DeleteKey: ` GameData.DeleteKey(string key) ` To delete the key from the profile
46+ - DeleteAll: ` GameData.DeleteAll() ` To delete the entire key
You can’t perform that action at this time.
0 commit comments