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Release Tasks
        Austin Huang edited this page Jun 16, 2024 
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    Current Work-in-progress:
- CreateArray factory functions
 - Fix CreateKernel so that ComputePipeline is saved, CommandBuffer is ephemeral and not reusable
 - Fix # threads / # workgroups to allow span in x, y, and z directions instead of being 1D
- allow for flexibility in specifying # threads in each direction so it doesn't assume it's 1:1 with output dimensions
 
 - allow for more flexible output signatures (multiple buffers? 1 or more params?)
 
P0
- User testing and feedback
 - Separate template project repo (based on examples/hello-world but without the relative directory pointers)
 - Tutorial program - update
 - Updated slide presentation
 
P1
- Implement srush GPU puzzles
 - Implement transformer block
 - Benchmarking suite
 - Optimize Kernels to perform competitively
 - Wrap current test code in a testing framework
 - Implement Sibhoem matmul series in WGSL, optimized matmul
 - Raymarching terminal shader demo
 
P2
- physics demo
 - Implement an end-to-end architecture - gemma and/or gpt2
 
Done
- fix projection in rendering demo
 - README
 - Decouple logging from global spdlog instance (soln for now: we've embedded a mini logging library)
 - Multi-shader kernels in a single command buffer
 - Naming convention?
 - Refactor Shape to not be dynamically allocated
 - Builds work for all examples
 - Update deprecated SetDeviceLostCallback --> SetDeviceLostCallbackInfo