🎯
Focusing
Working with interactive experiences. Waiting for IWAs to be completely open. Current: Physics engine
Pinned Loading
-
-
-
handtracked-drag
handtracked-drag PublicUsing the camera for hand tracking using media pipe to interact with the wireframe messh at the center of the screen
-
-
shape-shaders
shape-shaders PublicA scene that applies shaders to spinning shapes depending on which wall its facing
JavaScript
-
cluster-tely-physics
cluster-tely-physics PublicUses a cuboid for collision detection and three mesh bvh for raycasting (incredibly fast, fps would easily be in 60s if not used. amazing lib). bendy physics are applied
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.



