A basic raytracer that will render you a fancy spherific demo scene via
python3 main.py. Guess what, it's slow! One could speed things up by using
numpy and doing other nifty optimizations... However this project was meant to
get to know Python - not to create a state-of-the-art-super-pathtracer - instead just
use C++ and be fine. Or check out Minilight -
a beautiful GI path tracer (keep in mind: Python won't get faster ^^).
Nevertheless, if you want to improve sth (e.g. fix the super-sampling)... feel
free to do so 😅.
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Basic python-based raytracer
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