More accurate information for th10's zAnmLoadedSprite #5
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AnmVm::setup_texture_quad_and_matricescontains animul edx, 44hinstruction that is used to index into some array ofzAnmLoadedSprites to in order to set thespritefield ofzAnmVm, so the exact size of the former is known, and as far as I can tell there are zero references to what I've labeled the__unknown__probably_unusedfield ofzAnmLoadedSpritein the game's code. Additionally, I could find no hint of there being a pointer to azAnmD3DLoadedstruct in thezAnmLoadedSpritestruct so that seems to be where the size discrepancy comes from.