Unreal Engine template project(C++) for prototyping. Some plugins have been deactivated.
- 
Put project folder in
EpicGames/UE_{Version}/Templates - 
Run submodule command in project folder.
git submodule update --init - 
Populate correct values for
UE5_DIRinvars.batUE5_SOURCEin.sublime-project
 
- 
Supports default UE Command-Line Arguments.
 - 
🏷️ Build and Open Editor
.\build && .\editor - 
🏷️ Build and Open Editor (attach Log Console)
.\build && .\editor -log - 
🏷️ Launch playable game instance without loading up the editor
.\editor -game -log -windowed -resx=1280 -resy=720