Notify async tasks or threads.
This is a synchronization primitive similar to eventcounts invented by Dmitry Vyukov.
You can use this crate to turn non-blocking data structures into async or blocking data structures. See a simple mutex implementation that exposes an async and a blocking interface for acquiring locks.
Wait until another thread sets a boolean flag:
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use std::thread;
use std::time::Duration;
use event_listener::Event;
let flag = Arc::new(AtomicBool::new(false));
let event = Arc::new(Event::new());
// Spawn a thread that will set the flag after 1 second.
thread::spawn({
    let flag = flag.clone();
    let event = event.clone();
    move || {
        // Wait for a second.
        thread::sleep(Duration::from_secs(1));
        // Set the flag.
        flag.store(true, Ordering::SeqCst);
        // Notify all listeners that the flag has been set.
        event.notify(usize::MAX);
    }
});
// Wait until the flag is set.
loop {
    // Check the flag.
    if flag.load(Ordering::SeqCst) {
        break;
    }
    // Start listening for events.
    let listener = event.listen();
    // Check the flag again after creating the listener.
    if flag.load(Ordering::SeqCst) {
        break;
    }
    // Wait for a notification and continue the loop.
    listener.wait();
}Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or https://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or https://opensource.org/licenses/MIT)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.