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An isolated view for folders that won't change due to file selections, unlike the Project window.

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Unity Editor Pinned Folder Window

An isolated view for folders that won't change due to file selections, unlike the Project window.

Useful for keeping direct access to a specific folder where you're frequently dragging assets out of into the Inspector, etc.

Disclaimer: Designed for Unity 2022.3.22f1 (for VRChat), so it's possible this may not work with newer or older Unity versions, as it relies on internal styles used by the Project window.

How To Use

  • Place the file PinnedFolderWindow.cs into your Unity project in Assets/Editor/ (or under any Editor/ folder).
  • A Pinned Folder can be opened from Window > Trigger Segfault > New Pinned Folder -or- Assets > Trigger Segfault > New Pinned Folder (Note that Assets is also the context menu for right clicking in the Project window).
  • Opening a new Pinned Window will attempt to dock it to any existing Pinned Window tabs.
  • Dragging a folder or file onto the top bar of the window (where the path is shown) will change the current path to the associated folder or parent folder respectively.
  • Right clicking a file item gives options to Open it, Show in Explorer, Select and Inspect, or open the Properties window.
  • Double clicking a file item behaves identically to doing so in the Project window.
  • Files in this window can be dragged out of this window into any other location, however, files cannot be dragged into this window (besides for changing the current folder).

Navigation

  • Comes with most standard navigation keybinds (based on Windows keybinds).
  • Additionally, Left will go up one folder, and Right will go down one.

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Image of Pinned Folder window

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An isolated view for folders that won't change due to file selections, unlike the Project window.

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